This is a polarizing feature that some players would like to be a part of Tera sometime in the near future. There are many arguments to be made on why it should or shouldn’t be a feature of the game. Of those arguments there are sufficient pros and cons as to why this should happen. On one hand having DPS meters will help the player identify that they are not doing enough to help the party/raid; on the other that same feature can be abused to where, due to low dps, a party/raid a member can be booted from the group or not allowed to join in the first place. There are more arguments why dps meters should be available to which I won’t get into here. Instead I’ll share my thoughts on having it.
Let me be clear that when dps meters are used correctly that they help the player identify where they are in the effectiveness of their gear/spec/skill rotation. However, let me also say that I’m against dps meters when they become a measuring stick to arbitrarily rank a player on how they perform to which that limitation inhibits their ability to become part of a group who can help them improve. To me the advent of dps meters was one of many reasons why my love for WoW started to wain over time. Too often I saw the negative aspects of dps meters being misused and the greater internet fuckwad theory in full effect.
Ultimately dps meters and gear score was a big factor of what ruined WoW for me. In the beginning it was a game that I loved to play and had incredible fun in. Where it was difficult to get into upper echelon guilds that were the best at end game raids they were not concerned with dps output or what gear you had but whether you were a good fit for the guild, that you showed up to raids on time and knew the boss fights. When the top guilds recruited new members they usually had an established web site with an application form, and you would be interviewed by an officer who would determine if you had the qualities that they were looking for. Guild invites were not random or given after a public channel recruitment post hooked an observer. Getting into a top level guild was a big deal.
So, in closing I’ll just say that I for one am hesitant in adding a dps meter to Tera but that doesn’t mean that I’m absolutely against it. Should EME include a dps meter my preference would be that the individual player sees only their dps output and no one else’s. Furthermore EME has been doing a bang-up job of providing dungeon guides to the community. As part of their guides they should include what dps output is recommended from the players to be a helpful contributor. Although this is not a perfect solution I think that it’s not a bad compromise to start with. Should other better ideas exist I would be open to suggestion.
While its been a week since I’ve last posted anything that doesn’t mean that I’m done with this blogging endeavor. Instead I’ve found my summer to be filled with a lot of business that I wasn’t expected. What I had hoped for was the free time to play Tera and be level 60 by now. Instead I’m now level 42 and still truly enjoying Tera.
What has kept me busy is having the summer off from work and spending that free time with my youngest son, who also has the summer off. While our oldest son is busy trying to establish his independence from us my wife is busy with an intense work project that she has to have completed prior to our Italy vacation later this month. To me that family time is much more important especially spending time with my youngest son, which is far more rewarding. That being said, let me share in brief some thoughts on Tera.
Path 17.29.03 was recently released. Let me summarize my thoughts on what has changed.
- Character transfer level requirement has been changed from 5 to level 10 with a 24-hour cool down is in place; also the amount of gold allowed to transfer was lowered from 100,000 to 30,000.
- I am not entirely sure why this would be implemented but I’m guessing that some players may have found some way to exploit the game with the previous less stringent transfer rules. Does it have to do with the recent Vanarch election process? I don’t know for certain and some brief google searches didn’t find a sufficient reason why this was included.
- Changed daily quest reset time from 7 p.m. PDT to 8 a.m. PDT
- This makes sense to change dailies reset at a more convenient time other than peak player hours
- Reduced the number of players needed to create a new zone channel
- Since I’ve never created a new zone channel I’m not sure what the necessity of this change was but can guess that it just makes custom chat channels easier to generate
- Saved the best for last: Changed the timer that one can post messages to the Looking for Group channel to one message per minute
- I can see what they’re doing here. In the patch notes they included the snarky comment “Seriously, it’s not Barrens chat, people.”. For those who were not in vanilla WoW days this was a reference to the amount of chat that went on in the Barrens that if Obi Wan Kenobi had anything to say about Barrens chat it would be, “You will never find a more wretched hive of scum and villainy”.
- It was a lot of fun to be a lurker and watch the LFG posts that the players in Tera posted. Occasionally I’d chip in what I felt were helpful messages but would for the most part stay away. Now that there’s a 1 minute timer on the LFG channel it has changed the chat, but not much. What EME should to is up that timer to 2 minutes on all channels but include a global or out of character channel without that restriction so that the players who enjoy that social aspect of the game can chat there, and those who don’t want to participate can stay out of them.
Not really forever alone actually and this afternoon I had taken the first step to address not being in a guild. Since launch day a RL friend and I have been playing Tera. Since then another friend had started playing this past Memorial weekend. While we have been content in playing as party members we have recently started chatting about being in a guild but haven’t invested the time to start looking. As of a short while ago that has changed as I’ve proactively posted a thread on the Dragonfall forums.
Now that the ball is rolling hopefully I’ll be able to share some additional tales of high adventure in Tera with guildmates.
I’m pretty sure that her armor provides optimal protection…
Here’s an album that I’ve put together from my experiences in Sinestral Manor. The dungeon is laid out pretty well and has wonderful pacing. The significance with the second dungeon in Tera is that I’ve learned to follow the story quests that lead up to the dungeons. Doing this has opened my eyes on the lore of the world and gave me that sense that my role in this world is significant. In the previous mmo that I played, SWTOR, I didn’t have the same feeling, which is odd considering that Bioware is known for the stories of their games.
Click on the dungeon map below to see my web album hosted on Imgur. The link below the map is to the Tera website describing the story quests that lead up to the second dungeon in tera.
Tera is a gorgeous game! As a new blogger I often forget to stop and take screenshots of the environment that I appreciate. In the few that I post below I hope to satisfy your interest in the latest addition to the mmo block.
While riding through an area this spot really got my interest up in the lore behind Tera. Who created those giant stone titan statues, and when did they do it? These questions has me excited for the future of the game. When the game devs talk about fights against BAMs, and I see stone statues of this size I can’t help but wonder if battles on par with Shadow of the Colossus is inevitable. That would be awesome!
When travelling between towns that are of great distance between each other you can opt to ride a winged horse. On a beautiful sunny day such as this how can I resist?
In Tera the flippn’ Elin are of a smaller race that has the appearance of prepubescent girls. This creeps me out on all sorts of levels. Unfortunately my OCD to have a class of each race allowed me to rationalize creating an Elin sorceress. Which sounded pretty cool until my 9 yo son came in to my office to see what I was doing and caught me halfway through the creation of that alt. Although I had stammered and backed out of that creation I’ve since returned to finishing the creation of that monstrosity and now have a sorceress named Lithp, whose still on the backburner while I focus on my main. Anywho, I mention all of this just to point out that Elin that’s standing to my immediate right in the provided screenshot. Ugh!
Yesterday evening, before I had called it a night, I was lucky enough to get into my first dungeon run in Tera. It was an opportunity that I had been looking forward to for several nights now as my archer had hit level 20. So when a small party were looking to fill out their group with some DPS support, I was all too happy to oblige them. After forming up we entered the dungeon, the Bastion of Lok. With this being the first group quest that I had participating in we did very well. There were no hiccups and everyone performed their role magnificently.
As much as I would love to recount that first trip I won’t do so. Instead I’ll share my experience in BoL from the second time that I had ran through the instance. This morning I had some time to kill before heading into work. So after dropping off my youngest at school I returned home (a short distance from the elementary school) and fired up the PC. As soon as I was logged into Tera a party invite popped up, to which I had accepted. Because the night before I had logged off outside of the BoL instance this group that needed dps took advantage of me showing up and was I glad that they did so. The second run was also as smooth as the first, and let me add more to the experience.
Our party was comprised of a lancer for a tank, whose name was Lance.Henriksen. An effn’ brilliant name! The healer of the party was Masekai, whose efforts did not go unnoticed. Among our dps were two warriors, Kazuki & Amaura. Together we had no issues going through BoL.
Like any other mmo dungeon we had to go through and clear as many mobs as we came across. Most times they were rooms or hallways filled with groups that came in 2 or smaller mobs that came in bunches. Regardless of who they were we trounced them all equally. Eventually we came across the first big-ass monster (BAM) fight. The fight is with a rather large stone golem. Prior to the fight we had to tangle with Tetra Aniask, which didn’t take very long. Once defeated the golem came to life and then we were in for a much larger battle.
As with every fight, Lance.Henriksen was quick to charge in and get the BAM’s attention. From that moment on it was us moving around, avoiding the BAM, striking from behind and running after it as it moved around the room. This is a very fun fight and some of the animation for the BAM is quite entertaining. Quite possibly my favorite is his right “arm”, which is shaped kind of like a giant stone top. Occasionally he’ll put its tip down, which then spins like a top and zip around the BAM in a wide circle. Should you be within reach of that spinning arm you’ll be knocked down. However this is easy to avoid. The tactics to defeat the stone golem is pretty much tank and spank. Once it was defeated the drops were nice, but nothing good for the archer. Oh well.
Moving on we cleared additional rooms and hallways. What I am absolutely starting to appreciate about Tera is how different each fight can be. Sure, you can open up with the same one or two skills, but the fights are dynamic and never the same. I often find myself changing my tactics to suit the fight. Either I’m running in to drop a slow down trap, followed by a melee attack followed by an explosion jump-back, or I’m strafing around to find the best alignment to take a shot that goes through multiple mobs. Or I may be marking multiple targets that when I release my attack arrow shoot to the sky and land on their targets. However I do it I find that me and other players are always moving around and doing something to the best of our ability. To me this is a far cry from other mmo games where the players follow a strict code of attack chains to maximize their dps. In those games I get tired of the constant action key hit of 2-2-2-3-2-2-2-3-4-2-2-2-3… so on and so forth. In Tera, I can’t stress this enough, the action combat makes the battles feel more epic than they really are.
The final boss is the Bloodhound Vulcan (BV), a gigantic beast that strikes fear into the hearts of normal men. Unfortunately for him this group that entered his chamber were not normal. We quickly cleared out the imps, and then Lance.Henriksen tore into the BV . The fight took a while, but wasn’t difficult. The BV would occasionally launch into the air for a stomp on the group or charge/jump across the chamber that we fought in. Whatever he did we just stayed on him and continued our onslaught.
At 10% of the bloodhound vulcan’s health, another sub-boss shows up. In the storyline quest that leads you to BoL, this new sub-boss is the mastermind of the plans that brought you here. When I first entered BoL our group ignored this sub-boss and focused on the BAM till he was dead. And why not? Our dps was pretty spectacular. In our group this morning one of our warriors went off and picked up the mastermind and once the BAM was down we joined him in finishing up the mastermind and then clearing the dungeon. Afterward we rolled on the numerous drops, of which I didn’t get anything. oh well.
So BoL is a success. From a newbie to the game coming in and worried that my dps wouldn’t be suffiencient to contribute to the team I had discovered that the opposite was true. In both attempts at BoL I felt that what I had brought to the team was of value, and I was putting enough spank to keep me around. This is an empowering feeling that has me looking forward to the next dungeon. Until then I’ll run BoL at least 1-2 more times and until I move forward.
In WoW and other MMO’s, when we came across elite mobs there was usually a pause and decision on whether we should make that attack. Depending on your class, if you were the same level as the elite mob you knew that it was going to be a tough fight, but winnable with pots and every CD. Should you be two levels higher than the elite it’s going to be a tough fight but you should be able to do it with pots or CD. Usually if you were four levels higher than the elite you were nearly comparable as if they were non-elite and you were both the same level.
That being said, this morning when I was fighting a basilisk in the NE corner of Oblivion Woods I felt like none of what I mentioned above applies. As an archer I deal out big damage and can take down mobs as they are on their first charge. Not only did the fight with one basilisk take forever, I was doing the attack with a warrior (we were not partied up), and the two of us were bringing down the health of the basilisk ever so slowly. In a way it reminded me of the mini-boss fights in WoW dungeons. I’m guessing that in Tera when you do get with a group and go into a dungeon that monsters will be on par with the basilisk in terms of strength, armor and hit points. It should be very interesting.
In closing, I also want to reiterate how involved you are in these fights. With the basilisk I was constantly on the move to avoid its charges, acid spit (or whatever that was) and when it launches itself into the air while I’m also avoiding other wandering mobs that are all around you. So it there is a lot of tactics involved, even at level 20 out in the open.